There's a specific gap that exists between design and engineering, the place where something that looked beautiful in Figma becomes flat in a browser because nobody on the team felt the physics of how it should feel. I don't have that gap.
This page shows two projects: a creative interaction built in JavaScript with spring physics, and a generative visual piece built in TouchDesigner. The through-line is the same in both: an understanding that the quality of a motion or an interaction is not a detail. It's the thing.